In 2015 I curated a group exhibition about videogame aesthetics. Here are links to publications from various news outlets:
- “Spiele als Bilder: Die große Grafikkunst österreichischer Game-Designer” (Der Standard)
- Exhibition Review (Continue Magazine)
- “Ausstellung “Viennese Video Game Aesthetics”: Ein Interview mit Christian Bazant-Hegemark” (Videogame Tourism)
“Video games are gradually embraced as contemporary artistic medium, especially known for their interactivity. Uniting a variety of media like music, sound, game and level design, they often feature strong visual aesthetics. While video games are already exhibited in their native interactive form in museums worldwide, their visual aesthetics have only been shown when focussing their production art, or when used as marketing medium. Focussing static still frames of games in the context of gallery exhibitions apparently hasn’t been established.
With Vienna being home to a diverse group of video game studios (from one-person-operations up to a team of hundred people), the HOLLEREI Galerie is pleased to invite you to its upcoming autumn exhibition, “Viennese Video Game Aesthetics” – with exhibitors including Anna Prem, Blood Irony, Broken Rules, Causa Creations, Gold Extra, IMakeGames (Maximilian Csuk), Leafthief (Stefan Srb), Michael Hackl, Mi’pu’mi, Sabine Harrer, Sarah Hiebl, Philipp Seifried, Socialspiel, Josef Who & Broken Rules, Zeppelin Studio.
The show, curated by Christian Bazant-Hegemark, exhibits a selection of still frames from local video game productions, printed in museum quality in small collector’s editions (1 + 3AP). This extends the view on the medium, which usually updates its content 30-60 times per second: detached from its other medial influences, its visual aesthetics are heightened, allowing for specific in-game moments to be viewed statically – as viewers are used from paintings, drawings, etchings or photography.”